Glitchipedia
Explore
Main Page
All Pages
Community
Interactive Maps
Recent Blog Posts
Wiki Content
Recently Changed Pages
Smb freeze
Mario the Flying Zombie!
Doom II: Ghost Monster
The Far Lands
Missingno.
Super Glitch (Pokémon)
Freeze game in Chaper 2-2
Glitch areas
Flopside B1 Glitch
Pokemon Red and Blue: Glitch City
Grand Theft Auto: San Andreas - Hidden Interiors Glitch
Unloaded level sector and other Glitchiness
Tony Hawk's Underground 2:Leave level boundries
Below Stormwind
Glitch Area
Pokemon glitches
Pokemon Ruby/Sapphire: Berry Glitch
Pokemon Red and Blue: Glitch City
Darkrai, Cresselia, Shaymin, and Arceus
Mew Glitch
Pokémon glitches
Glitch pokemon
Land on a rock in sky pillar
Community
Help
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Glitchipedia
225
pages
Explore
Main Page
All Pages
Community
Interactive Maps
Recent Blog Posts
Wiki Content
Recently Changed Pages
Smb freeze
Mario the Flying Zombie!
Doom II: Ghost Monster
The Far Lands
Missingno.
Super Glitch (Pokémon)
Freeze game in Chaper 2-2
Glitch areas
Flopside B1 Glitch
Pokemon Red and Blue: Glitch City
Grand Theft Auto: San Andreas - Hidden Interiors Glitch
Unloaded level sector and other Glitchiness
Tony Hawk's Underground 2:Leave level boundries
Below Stormwind
Glitch Area
Pokemon glitches
Pokemon Ruby/Sapphire: Berry Glitch
Pokemon Red and Blue: Glitch City
Darkrai, Cresselia, Shaymin, and Arceus
Mew Glitch
Pokémon glitches
Glitch pokemon
Land on a rock in sky pillar
Community
Help
Editing
DK kill screen
Back to page
Edit
Edit source
View history
Talk (0)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Hyk.png|thumb|300px|right]] ==Description== In the original Donkey Kong arcade game, when you get to the 22nd stage (117th screen), there is a bug in the game's programming that causes the timer to have a time limit of 4 seconds, which is an insufficient amount of time to complete the level. As a result, the timer runs out after the first few seconds causing Mario to die and eventually cause the player to lose all their lives. It should also be noted that the kill screen occurs near a point where the player can get over a million points. ==Why it happens== Like most kill screens, this kill screen is the result of integer overflow on an 8 bit variable. The amount of time allowed for any given screen is determined algorithmically during play by the level the player is on. The timer is calculated in seconds as 10×(level + 4), and has a maximum value of 80. When the level reaches 22, the game reads 10×(22+4) or 260 seconds. However, the 8-bit counter rolls over at 256, meaning the game calculates 4. This causes the timer to be set so low that there is 4 seconds for the player to complete the level, simply not enough time for the screen to possibly be completed, Unless you are playing on Japanese Set 3. On that version, there is a bug in 25m where if you jump at a certain point, you fall through the floor, Then Mario’s y position overflows to 0, and you complete the screen. [[Category:Glitch areas]] [[Category:Kill screens]]
Summary:
Please note that all contributions to the Glitchipedia are considered to be released under the CC-BY-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab